Ik had er zelf enkele bedenkingen bij gepost, maar in de commentaarsectie kwamen er enkele bedenkingen los. Vandaar dat chief designer Dirk me wat meer context heeft bezorgd. De letterlijke tekst hieronder.
The rarity principle
The baseline. Almost all items are of this rarity level.
Good workmanship… with money you can find them.
Made by the best of the best. Still achievable to buy this with money.
Incredible workmanship. The owner or the person who made this will not part with this easily. Worth ridiculous amounts of money.
Almost impossible to find, the stuff of legend, players will probably need to go on quests to find these. Priceless. Legendary items almost always have a unique name and a story attached to them.